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A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment |
Soraghan, Christopher John; Matthews, Fiachra; Kelly, Dan; Markham, Charles; Pearlmutter, Barak A.; O'Neill, Ray
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This paper explores the viability of using a novel optical
Brain-Computer Interface within a gaming environment.
We describe a system that incorporates a 3D gaming
engine and an optical BCI. This made it possible to
classify activation in the motor cortex within a synchronous
experimental paradigm. Detected activations were
used to control the arm movement of a human model in
the graphical engine.
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Keyword(s):
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Electronic Engineering; Computer Science; Experimental Physics; Dual-Channel Optical Brain-Computer Interface; Gaming |
Publication Date:
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2006 |
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Type:
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Conference item |
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Peer-Reviewed:
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Yes |
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Institution:
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Maynooth University |
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Citation(s):
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Soraghan, Christopher John and Matthews, Fiachra and Kelly, Dan and Markham, Charles and Pearlmutter, Barak A. and O'Neill, Ray (2006) A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment. In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland. |
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File Format(s):
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application/pdf |
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Related Link(s):
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http://eprints.maynoothuniversity.ie/1280/1/TWCGames-FinalSubmssion_BCI.pdf |
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First Indexed:
2014-09-20 05:08:05 Last Updated:
2017-07-05 05:06:18 |