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A Survey of Digital Games Used in Irish Schools: the Drill and Practice has Turned Digital
Rocha, Mariana; Tangney, Brendan; Dondio, Pierpaolo
Widespread studies show learning through games stimulates students’ engagement, motivation and enthusiasm. Moreover, games could improve abilities like information assimilation and retention, motor coordination, and capacity of thinking quickly and concentrating (Koh et al., 2012). While previous surveys have showed how digital games are commonly used as educational tools, the present study aims to analyze the features of the digital games that are being used. To this aim, we first developed a survey to collect a list of digital games used in Irish classrooms. Then, those games were classified by means of a framework developed by the authors, considering technical features, the target audience and the pedagogy behind the digital game.
Keyword(s): digital games; education; serious games; survey; teachers; Ireland
Publication Date:
2016
Type: Conference item
Peer-Reviewed: Unknown
Contributor(s): Dublin Institute of Technology; Fiosraigh
Institution: Dublin Institute of Technology
Citation(s): Conference papers
Publisher(s): Dublin Institute of Technology
File Format(s): application/pdf
First Indexed: 2016-11-20 06:14:57 Last Updated: 2017-12-14 07:11:19