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A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment
Soraghan, Christopher John; Matthews, Fiachra; Kelly, Dan; Ward, Tomas E.; Markham, Charles; Pearlmutter, Barak A.; O'Neill, Ray
This paper explores the viability of using a novel optical Brain-Computer Interface within a gaming environment. We describe a system that incorporates a 3D gaming engine and an optical BCI. This made it possible to classify activation in the motor cortex within a synchronous experimental paradigm. Detected activations were used to control the arm movement of a human model in the graphical engine.
Keyword(s): Electronic Engineering; Dual-Channel Optical Brain-Computer Interface; Gaming Environment
Publication Date:
2006
Type: Conference item
Peer-Reviewed: Yes
Institution: Maynooth University
Citation(s): Soraghan, Christopher John and Matthews, Fiachra and Kelly, Dan and Ward, Tomas E. and Markham, Charles and Pearlmutter, Barak A. and O'Neill, Ray (2006) A Dual-Channel Optical Brain-Computer Interface In A Gaming Environment. In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland.
File Format(s): application/pdf
Related Link(s): http://mural.maynoothuniversity.ie/1293/1/TWCGames-FinalSubmssion_BCI.pdf
First Indexed: 2020-01-31 06:28:17 Last Updated: 2020-04-02 07:47:37