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Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications?
Marshall, Damien; McLoone, Seamus; Ward, Tomas E.; Delaney, Declan
Networked games are an important class of distributed systems. In order for such applications to be successful, it is important that a sufficient level of consistency is maintained. To achieve this, a high level of network traffic is often required. However, this can cause an increase in network latency due to overloaded network hardware, which, ironically, can have a negative impact on consistency. Entity state prediction techniques aim to combat this effect by reducing network traffic. Although much work has focused on developing predictive schemes, there has been little work to date on the analysis of their true impact on the consistency of the system overall. In this paper, we identify an important performance-related characteristic of packet reduction schemes. It is demonstrated that there exists an optimal packet transmission region. Increasing or decreasing network traffic above or below this level negatively impacts on consistency. Based on this characteristic, it is proposed that predictive schemes exploit this optimal point in order to maximise consistency by efficiently utilising the available resources.
Keyword(s): Electronic Engineering; Distributed Interactive Applications; Networked Games; Entity Update Mechanisms; Dead Reckoning; Consistency
Publication Date:
2006
Type: Conference item
Peer-Reviewed: Yes
Institution: Maynooth University
Citation(s): Marshall, Damien and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications? In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland.
File Format(s): application/pdf
Related Link(s): http://mural.maynoothuniversity.ie/1283/1/TWCGAMES_final__DM.pdf
First Indexed: 2020-01-31 06:29:44 Last Updated: 2020-04-02 07:47:44