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Research Directions for AI in Computer Games
Fairclough, Chris; Fagan, Michael; Cunningham, Padraig; Mac Namee, Brian
TCD-CS-2001-29 The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. As game developers look for new and innovative technologies to drive games development, AI is coming to the fore. This paper will examine how sophisticated AI techniques, such as those being used in mainstream academic research, can be applied to computer games and introduce three projects doing just that.
Keyword(s): Computer Science
Publication Date:
2001
Type: Report
Peer-Reviewed: Unknown
Language(s): English
Institution: Trinity College Dublin
Citation(s): Fairclough, Chris; Fagan, Michael; MacNamee, Brian; Cunningham, Padraig. 'Research Directions for AI in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2001-29, 2001, pp12
Publisher(s): Trinity College Dublin, Department of Computer Science
File Format(s): application/pdf
First Indexed: 2014-05-13 05:27:49 Last Updated: 2015-04-10 05:14:04