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AI Structuralist Storytelling In Computer Games
Fairclough, Chris; Cunningham, Padraig
TCD-CS-2004-43 This paper is a description of our work in creating a story director agent which utilises AI techniques. The story director controls the storyline in an adventure computer game, with the player controlling the hero character, and the story director reacting to the player's actions. The story is told through subplot-level plans being formulated with a case-based planner, and a social simulation system that the story director is 'plugged in to', allowing consistent logical stories while allowing for player freedom. The system has been named OPIATE ? Open-ended Proppian Interactive Adaptive Tale Engine.
Keyword(s): Interactive story; case-based planning; computer games
Publication Date:
2004
Type: Report
Peer-Reviewed: Unknown
Language(s): English
Institution: Trinity College Dublin
Citation(s): Fairclough, Chris; Cunningham, Padraig. 'AI Structuralist Storytelling In Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2004-43, 2004, pp5
Publisher(s): Trinity College Dublin, Department of Computer Science
File Format(s): application/pdf
First Indexed: 2014-05-13 05:31:16 Last Updated: 2015-04-10 05:13:55