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Case-Based Plan Recognition in Computer Games
Fagan, Michael; Cunningham, Padraig
TCD-CS-2003-01 In this paper we explore the use of case-based plan recognition to predict a player?s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition can produce good prediction accuracy in real-time, working with a fairly simple game representation. Our evaluation suggests that a personalized plan library will produce better prediction accuracy but, for Space Invaders, good accuracy can be produced using a plan library derived from the game play of another player.
Keyword(s): Computer Science
Publication Date:
2003
Type: Report
Peer-Reviewed: Unknown
Language(s): English
Institution: Trinity College Dublin
Citation(s): Fagan, Michael; Cunningham, Padraig. 'Case-Based Plan Recognition in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-01, 2003, pp10
Publisher(s): Trinity College Dublin, Department of Computer Science
File Format(s): application/pdf
First Indexed: 2014-05-13 05:38:47 Last Updated: 2015-04-10 05:14:26