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A Physics-Aware Dead Reckoning Technique for
Entity State Updates in Distributed Interactive
Applications |
Walsh, Patrick J.; Ward, Tomas; McLoone, Seamus
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This paper proposes a novel entity state update technique for physics-rich environments
in peer-to-peer Distributed Interactive Applications. The proposed technique consists of a dynamic
authority scheme for shared objects and a physics-aware dead reckoning model with an adaptive error
threshold. The former is employed to place a bound on the overall inconsistency present in shared
objects, while the latter is implemented to minimise the instantaneous inconsistency during users’
interactions with shared objects. The performance of the proposed entity state update mechanism is
validated using a simulated application.
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Eochairfhoca(i)l:
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Electronic Engineering; Distributed Interactive Applications; Physics-aware Networked Games; Consistency |
Dáta Foilseacháin:
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2012 |
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Cineál:
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Conference item |
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Athbhreithniú Piaraí:
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Yes |
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Institiúid:
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Maynooth University |
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Deismireacht(aí):
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Walsh, Patrick J. and Ward, Tomas and McLoone, Seamus (2012) A Physics-Aware Dead Reckoning Technique for Entity State Updates in Distributed Interactive Applications. In: ISSC 2012, 28-29 June, 2012, NUI Maynooth. |
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Fórmáid(í) Comhaid:
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application/pdf |
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Na(i)sc Bainteach(a):
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http://eprints.maynoothuniversity.ie/4164/1/SMcL_ISSC2012_physics.pdf |
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Céadinnéacsaithe:
2014-09-20 05:02:22 Nuashonraithe go deireanach:
2017-04-25 17:46:43 |